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How to use custom zombie maps waw pc
How to use custom zombie maps waw pc













how to use custom zombie maps waw pc

Your map will need nodes placed based on where you want the Zombies to walk.įor Zombie Mode you will more than likely only need path nodes and traversals since Zombies won't be using action/cover nodes. While you have the spawner selected, press N (by default) to open the entity window to give the zombie some KVPs spawn players on a specific side, but randomize it up a bitįor( i = 0 i Axis> Zombie_ger_ber_sshonor. An example function take from Verruckt is (changing Mapname to your level's name): In your level script, you'll want to create a function for your introscreen and call it after maps/_zombiemode::main().

how to use custom zombie maps waw pc

The notation is actually &"STRINGFILENAME_REFERENCE", so if your strings aren't in Mapname.STR be sure to make appropriate changes to the script. In your map script file, before you call maps/_zombiemode::main(), you'll want to precache the strings by adding (changing Mapname to your level's name): Save the file as Mapname.STR (changing Mapname to your level's name):ĬONFIG "G:\CoD5\cod\cod5\bin\StringEd.cfg" Inside add a title, date, and place string. In \raw\english\localizedstrings you'll want to make a new string file for your map if you haven't done so already. Your scripts/ zone source/ soundalias/ etc should follow the same naming convention too.Īn introscreen isn't required in terms of displaying a title, time, and date, but there are important zombie function calls needed at the beginning of the map that are called during the introscreen for Verruckt. It is the best source to look at if you have questions regarding implementation of any of the script examples below as they are all taken from Verrückt.Ĭustom zombie maps will need to have a prefix of nazi_zombie_ in order to work correctly with the game. Once you've downloaded the 1.2 update and installed it, you'll be ready to make a Nazi Zombie Verrückt-style map.Ī lot of the script examples below are taken from the Verrückt nazi_zombie_asylum.GSC that can be found in raw\maps. If you have not gotten Mod Tools 1.2 patch yet, be sure to make backups if you've modified zombie mode specific files for your mods so you don't lose your work as there are updates to scripts, zone source, sounds, etc.















How to use custom zombie maps waw pc